Rendered Images

Written by Adam Blau
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Many graphics, video, and design programs function in a nonlinear, non-destructive fashion. This means that you can take an original image (or several, for that matter) and manipulate it in such a way that the original remains unaffected. This is a valuable resource for those who wish to preserve on their hard drives the original images they are manipulating.

This mode of editing also helps to save CPU power and time. When you manipulate an image using one of these programs, you are effectively running a continuous chain of commands on top of the original image. For instance, if you rotate an image and then reverse its color scheme, the program effectively opens the original image and performs that task each time you use it. The work you do on the image is stored, essentially, as a series of instructions to be performed on an original piece of data.

Saving Time by Rendering Images

If the program made the changes permanently each time you performed a task, then every single modification would need to access and affect the underlying data. Some of these image editing processes take an exceptionally long time. To insert them into the middle of your workflow could severely hinder your productivity. Imagine waiting for a solid minute (or considerably more) every time you changed an image's position.

Instead, the most effective programs manage the schedule of instructions as described earlier. Once the tasks are completed, the user has the option to render the images. All this means is that you take the chain of commands and perform them permanently, once and for all--usually into a new file. This way, the longest part is saved for the end. Many programs also use the rendering option to convert the final product into a different image format, as well.

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